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    Crossfire 2.0

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 2.0

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 2.0

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 2.0

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 2.0

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • The Battle for Sol.
    This new singleplayer story mission is one of the most important events of the new Crossfire story campaign.
  • Trent and Juni on a diplomatic mission escorted by Order fighters. This is part of the new Crossfire story campaign.
  • A brilliant view over Planet Lost Paradise. This part of the Crossfire story also has been included into our new campaign.
  • The Battle for X-3043.
    This is how everything started, the first event of the Crossfire storyline which had major impact on the future of Sirius.
  • Mining operations belong to the many new features of the new Crossfire Mod. Mining ships with special mining lasers harvest giant asteroids in all known sectors of the galaxy.

Crossfire Rules



The server is provided for people to play and enjoy the Mod. This is a privilege and not a right and this privilege will be revoked if the rules are not followed, you disrupt the functionality of the server or you detract from the enjoyment of the majority of the players. We reserve the right to remove players from the server without prior warnings, although where applicable a warning will be given. We reserve the right to take whatever action is deemed fit to ensure players are observing the rules. These rules are subject to additions and/or amendments at any time and without prior notice. The decisions of the Admins are final on all matters. We reserve the right to deviate from the below listed rules at any time to resolve an existing or potential problem. Your acceptance of these rules is indicated by your use of the server. If you do not agree to this then you should not attempt to connect.

Section 1 Crossfire 1.9 Server Rules

These rules are to ensure that the server runs smoothly and is open to people of all ages, race, nationality and life style to enjoy Crossfire Multiplayer. It is a serious offence to break any of these rules and may result in you being permanently banned without warning.

No Cheating

Cheating is defined as manipulating the game to gain an unfair advantage over other players. This includes the use of map bugs and exploits, scripts, macros and every other manipulation of the provided game/mod aswell as the use of multiple IDs at the same time.

No Mods (others than the latest Crossfire version) allowed

Ensure that Crossfire is the only active Mod in use. Using other Mods causes server performance to degrade, possibly causing it to crash as well as being considered cheating.

Do Not be Offensive

Do not offend other players in any way. This includes (but is not restricted to) character/forum names and comments made in game, on the forum or through any messaging facilities. This includes racist, sexist, homophobic comments and swearing.

No Insults

Insulting, abusive or threatening behaviour will not be tolerated

Degrading the Server

Do not deliberately interfere in the running of servers in anyway that degrade performance or causes the server to crash. Slow connections to the server also affect the server. Players are responsible to ensure that there connection is adequate. The server availability and your connection quality to the server can be monitored with the /ping command. Downloading while playing is the most common cause of bad connections and so is not allowed.

No Idling

Idling for long periods of time is highly inconsiderate and prevents other players from joining the server. We reserve the right to kick players out the game if we recognize a player idling.

No Flooding

We will not tolerate flooding our servers. Flooding is considered as server attack and will cause heavily damage and so will be legally pursued.

Do Not Drive Players off the Server

You must not deliberately target a player and harass them through words or actions until they leave the server. This includes clans using Kill on Sight (KoS). KoS should be limited in either duration or until specific conditions are met. The limit should be set proportionally to the ‘crimes’ committed against the clan. Clans may be asked to justify their use of KoS to Server Police [GR] and Administration.

Correct use of Clan Tags

Unless you are a member of a clan, you must not use clan tags on your character. If you are a member of a clan, you must use the correct clan tag on all characters. Clan tags are set to a specific string of characters, no deviation from this is allowed. If you join a clan you will have 7 days to get your characters properly tagged and to delete untagged characters.

Reporting Rule Breakers

If you are aware of somebody breaking the rules, then you should report this to the Server Police [GR] or Administration. Evidence of the infraction will be required, this can be either through witnesses to the event or screen captures. Screen captures are made by pressing the Print Screen button; this will put a screen print in the “My Pictures” directory of “My Documents”. The “/time” command should be used to show when any incident happened. If no evidence is available then the Server Police may be unable to act but they should still be informed so they are aware of the situation and able to keep an eye on it. Server Police [GR]will deal with all problems in whatever method they deem appropriate. Players do not have the right to police Crossfire and should not attempt to do so. Reports to the Server Police [GR] should be done so privately. Public accusations will not be tolerated either with or without evidence of the infraction.
It also is possible to use the Forums Ticketsystem to report rule violations

Penalties

Depending on the offense, it severity and the players history will dictate what penalties are applied for breaking the rules. Penalties range from warnings through fines (game money) up to kicks or bans (temporary or permanent) from the game and/or forums. Attempting to evade a penalty will be dealt with extremely harshly.

Appealing Decisions

If you believe that you have been unfairly treated, penalties can be appealed. To appeal a decision, contact Server Police [GR] or Admininistration. Clan members should bring appeals to their clan leader.

Respect Server Police [GR] & Administration

These people give up there time to keep the server running smoothly. They do this on a voluntary basis. Every attempt is made to deal with players request in a timely fashion but your patience and understanding is required. Any abuse, insults or threats to SPs or Admins will not be tolerated and will produce the most severe penalties.

Section 2 – Role-Playing rules

Crossfire is a role-playing server. This means that each character adopts a role and plays the game in that style. The role-playing rules apply to the entire Crossfire universe, with the following exceptions:

New York

This system is a safe haven for new players. PvP is not permitted here. Experienced players may transit through this system or assist new players here otherwise they should avoid New York.

Arena, Cube Arena & Coliseum

These are event systems and are not part of the role-playing universe. Players can use these systems for training, testing ship configurations and taking part in events. Players should not use these systems to avoid RP or protect stores ships. Players within these systems (eligible to RP) must leave if another player wishes to RP with them. The player must exit in a timely fashion though not necessarily through the nearest exit.

Clan Systems

Each server clan has ownership of a system. Within this system, the clan is able to set theirs own rules. Rules for these systems are published by the clan and should be checked before entry. Clan system rules should be submitted to SP/Admin for approval.

During Events

Various events are run on the server. While taking part in an event, role-playing rules are suspended.

Section 2a – General Role-Playing Rules

It is considered cheating to abuse the mechanics of the game. There are processes within Freelancer that are not realistic but are required to make the game work. Taking advantage of these is not allowed. These include but are not restricted to:

Spawn Killing

When a ship undocks or exits a jump gate/hole it has a brief period where the shields are inactive and the ship may not manoeuvre. Ships may not be attacked during this period. (The best way to make sure you’re now spawnkilling is to wait until the player moves)

Abusing F1

You must not use F1 to exit the game while your character is in space or switch chars (i.e. not docked at a planet or space station) under these conditions:
  • Avoid any RP situation.
  • Wait for a wreck to re-activate when the server reboots
  • Take advantage of the fact that when you rejoin, your shield is fully recharged.
Taking advantage of bugs in the game is not allowed.

Suiciding

When a ship is destroyed it respawns at the last place it was docked with all recent damage erased. Deliberately using this to avoid either travelling time or repair costs is not allowed. This includes suicide by planet, NPC or hazards (mines, etc)

Section 2b – ASF/CSF Role-Playing Rules


Faction systems:

ASF Systems:
(23 systems) California, Colorado, Sea of Shadows, Texas, Oasis, Kepler, Galileo, Bering, Hudson, Cortez, Hamburg, Wanderer’s Pond, Frankfurt, Stuttgart, Dresden, Sigma 13, Sigma 17, Omicron Gamma, Omicron Theta, Midpoint Rift, Omega 11, Omega 41, Omega 7
CSF Systems:
(23 systems) Dublin, Leeds, Manchester, Cambridge, Edinburgh, Hyperion, Tau 23, Tau 29, Tau 31, Tau 37, Omicron Alpha, Omicron Beta, Kyushu, Chugoku, Hokkaido, Shikoku, Honshu, Sigma 19, Magellan, Omega 3, Omega 5, Inner Cloud, The Corridor.

This are only the initial systems, the roleplay factions can gain control over enemy systems, the current ownership of the systems can be found on the Crossfire News Network: http://www.crossfire.swat-portal.com

Neutral:
New York, New Berlin, New Tokyo, New London, Nomad systems (5 unknowns), Styx, Mandar, Kandiris, Lost Paradise & Utopia, Coalition systems, DK systems, X-3043, X-systems (adjacent to X-3043), Far Point, Arena systems, Midpoint Rift,

Faction clans:

Every server clan can join the ASF vs. CSF roleplay by applying for membership via Forum. It is not allowed to be member of both factions at the same time.
Current ASF and CSF clans are listed on the Crossfire Mod Website.

ASF/CSF contest rules:

1. ASF/CSF contest is held during the last full calendar week of each month ; both RP types run concurrently (faction & open RP) .
2. All server clans are eligible for the ASF/CSF, and are expected to participate as much as possible. Only server clan members and qualified freelancers may mount ASF or CSF licenses for the server RP. Freelancers who have logged at least 100 hours on the CF server may registe open RP) . r for ASF/CSF licensing on the ASF/CSF forums.
3. ALL licensed ships are fair game (open to attack) anywhere in the contested systems, at any time during the event week. LicensesArena, Cube Arena must remain mount ed for the entire event week, or the scoring system will lose accuracy.
4. Players may dock, but not “camp”, their characters in enemy territory. There will be occasions when a player cannot return to friendly space during their online session, such as unexpected server restarts, but as a rule, players are not allowed to leave ships in enemy territory. No ship left behind enemy lines will be allowed to initiate an attack until it returns to its own faction’s space and dock there, but may defend itself en route to home systems. Players may not dock in a system declared by the opposite faction to be the chosen system to be defended in a given battle, but must attack that system from an adjacent system.
5. Raids may be carried out against any contested system, provided the br /invaders survive long enough to reach it (combat can occur en route to a target system, as well). Players may use any scheme they choose to create a pretext for combat, and just play it out.
6. Faction members are required to at least attempt a defense of a system invaded by the enemy, and engage irrespective of the odds against them. Defenders have the perogative to call for reinforcements prior to making a defense, and if the defenders are still outmatched in skill or numbers, they may abort the defense once they are outscored 5 kills by the attackers. Once a defense has been aborted, the defending players may not be attacked again in the same system for at least 1 hour during which time the vanquished defenders must leave the system.
7. Kills will be scored by the “AutoReferee”, the new RP stat tool. This will sort PvP kills in each contested system by faction licences, and report these stats daily. The daily results will enable factions to plan attacks and bolster defences.
8. The AutoReferee will tally the kills, and determine the winner of each system once per week; system control to be decided by a 5-kill margin over the opposing faction. The 1-week period required to capture a system allows for more coordinated actions, and for players in all time zones to make a contribution to the battle over each system. All system wins and losses will be posted together; for example, ASF may win 4 systems and CSF 3 different systems in the same week.
9. The revised political map gives each faction control of 23 systems. When one faction captures 15 of these systems (67%) , it is declared the winner of the campaign, and the map is reset. A running campaign score will be kept on the roleplay board, like a sports rivalry. (The victory margin in the last rule was adjusted, because no faction has ever won enough systems to have a clear victory to date.)

Taxes, Fines:

Rank 40-49: max. $500k
Rank 50-59: max. $1mio
Rank 60 and more: max. $10mio

Section 2c – Open (Cop/Mercenary/Pirate/Smuggler) Role-Playing Rules

Note: Character refers to a single character within the game. Player refers to the individual playing.
The Open Role-Play runs 24/7. In the Open Role-Play you play as if you where a Police Officer, Mercenary, Pirate or Smuggler. Characters actively participate in this by purchasing and mounting the appropriate Role-Playing licence. Characters below 40th level are exempt from the Open Role-Play, all other characters are included whether they have a Role-Play licence mounted or not. If you do not have a licence mounted then you may still be included in the Open Role-Play: Pirates may still tax you, Police fine you and Mercenaries pursue bounties placed on you. ASF/CSF role-play takes priority over open role-play.

Pirate Syndicate Licence

Mounting this licence and your character becomes a pirate. You make your money through taxation (extortion) of other characters. You offer the character the alternative of either paying tax or being destroyed. Pirates can tax anybody and everybody (except characters under 40th level) police, mercenaries, smugglers, freelancers and other pirates. If they refuse to pay, then the pirate may open fire and attempt to destroy them. A refusal may be in the form of word or deed (running, opening fire or not responding within a reasonable time). Pirates are allowed to shoot at their targets (max. until shields are down) before they are going to issue any tax requests.

Police are the natural enemy of pirates and as such pirates may open fire on Police Officers at will and without warning. All other players must have refused to pay tax before they can be engaged.

The maximum a pirate can tax a character is set by the characters level (see below)

Police Licence

Mount this licence and your character is a Police Officer. You work to maintain law and order across the universe. Police officers take action against those involved in illegal acts. Illegal Acts: Smuggling – Police may scan any vessel for illegal goods (Cardamines, Alien Artefacts and Black Market Goods (BMG)). If a Smuggler is found with illegal goods, they may be fined and/or have their cargo taken and destroyed. If the smugglers refuse to pay the fine and/or drop their cargo, the police officer may destroy them. A refusal may be by word, action (attempting to run or opening fire) or by not responding in a reasonable time.

Piracy – The police may also fine characters for acts of piracy or being a known pirate (having a Pirate Syndicate Licence mounted). Acts of piracy include attacking ships (except know pirates) for profit (collecting bounties) or fun. Mercenaries who are working for pirates are also considered to be engaged in piracy for the duration of their contracts. Known pirates, character with a Pirates Syndicate Licence mounted may be engaged at will and without warning. The maximum a police officer can fine a character is set by the character’s level (see below).

Mercenary Licence

Mount a Mercenary Licence and your character becomes a gun for hire. You may accept contracts from any other characters (pirate, cops, smugglers, freelancers or other mercenaries). You may charge what ever you like for your services, as long as the client is prepared to pay it. Typically mercenaries will be hired to protect traders from pirates, smugglers from pirates and cops or by cops/pirates to add extra fire power. Such contracts have to be arranged through adverts on the Roleplay Boards of the Forum.
Note: Mercenaries are allowed to act in defence whilst fulfilling their contracts if their clients are attacked

A mercenary licence also allows you to collect public bounties placed on other characters. Public bounties are placed on characters by using the “/setbounty” command in the chat window. Private bounties are not permitted. Mercenaries may attack without warning any player with a bounty on them. There are limits to the value a bounty can be set by the characters level (see below).

[Mercenaries are not allowed to collect bounties set by them or their clan; you cannot place a bounty on a player to give yourself an excuse to attack them]

Smugglers Syndicate Licence

By mounting a Smugglers Syndicate Licence your character becomes a smuggler. You are able to buy and sell BMG’s (Black Market Goods) which are both highly profitable and highly illegal.

Limits for Bounties, Fines and Taxes

Character Level Limit

  • Under Level 40 No Bounties, Fines or Taxes can be placed on these characters.
    The following limits are for Fines and Taxes:
  • 40 to 49 Up to $500.000
  • 50 to 59 Up to $1.000.000
  • 60 and above Up to $10.000.000
Bounties should not be set at less than $3.000.000

The Two Hour Limit

If a character pays her/his tax or fine they may not be taxed, fined or attacked for two hours. Except if a cop fines a player and is furthermore caught doing illegal actions – the cop is still allowed to enforce the law and order all over Sirius. On the contrary pirates are not allowed to tax a player within two ours once he paid. Players who got taxed may not be taxed by the same player again within two hours – but this applies not to the whole clan. No player may put a bounty on a character more frequently than once every 2 hours.

PvP (Player vs. Player) Combat

You are not allowed to reload (using nanobots and/or batteries) during any sort of PvP-fights (both sided agreement and/or role play related fights). The exeption to this is, when a repair ship is being attacked and/or both parties of the fight do agree to the usage of batteries and/or nanobots prior beginning of the PvP-fight.

Mass PvP Combat

In situations where fights involving more than two characters are going on, bystanders should be careful. If you get too close you may find yourself attacked in the confusion of mass combat. This may be an unfortunate accident but you only have yourself to blame for not keeping clear. Mass combat will usually take place near a dock. If you wish to observe a combat without taking part, then you may position yourself stationary near this dock. This will not guarantee your safety (especially if you are legitimate target). You should consider not using any mines in mass combats – they are causing massive lag and will destroy the fun for everyone.

English only in System Chat

English is the default language of Crossfire and should be the only language used in system chat.

Self Defence

No matter what the role-playing situation is, if a player is fired upon first they have the right to defend themselves.

60 and above Up to $10.000.000h3

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