The ServerMod
Crossfire Mod 1.7
Enter the Universe of Crossfire!
A whole new world with many surprises awaits you.
Story
Chapter 1
A few months ago a Rheinland explorer found a new Jumpgate to a hidden system in Omicron Alpha. When they entered this system the first time they were shocked. It was the main reason for the rising Nomad activities in the whole Sirius sector. Containing one planet and over 20 Jumpgates to Nomad systems, Liberty systems, Borderworld systems and many unknown systems it's a major threat for all houses. Rheinland, Liberty, Kusari and Bretonia decided to send their fleets to get this system under their control. But the nomads were already waiting for them... hundreds of ships got destroyed and the whole Kusari fleet is still missing after they were chasing a Nomad battleship. But finally it was a victory and the Nomads had to leave. Because of this massive fight above the planet it is now called Crossfire. A few weeks after this important victory the houses decided to colonize the unknown systems. But because of the Outcast in the neighbourhood these stations and planets are under permanent attack.
Chapter 2
Incoming transmission from the Kusari Fleet: "We are under attack by nomad forces... we need help our position is 12.*)"§12*33... who ever can hear this please help us" The Kusari Fleet is still out there and under attack by nomad battleships and gunboats. The Fleets spread out to find a hidden system called Death Valley and to rescue the Kusari. Meanwhile in the Nephele System a new Sleepership was found which looks the same way the old alliance sleeperships looked like. Scientists entered the wreck to explore it and to have a look at the ship database. "Russian language?!?!... it's a coalition ship"
Chapter 3
The nomad battle: Even with reinforcements coming to Death valley the Kusari are not able to destroy the Nomad armada... the fights already last several weeks now. Only a single Kusari fighter has found a way through the blockade in Death Valley and managed to deliver a disk which was found in an unknown wreck to the security forces on Planet Crossfire. Local scientist analize the datafiles now. The Sleepership: This ship has a coalition origin.. but what is it doing here? It is allready a few hundred years old and it seems like it got attacked. Maybe the database is showing more information and maybe some guys in the new systems have heard some rumours.
Chapter 4
A way to our old home, the earth, has been found again but there
is no life anymore. The colonies are destroyed, earth is empty
and everything looks like the nomads have something to do with
it. The houses try to recolonize the sol system now and find out
what has been going on. Maybe the databases of the old science
centers on earth can tell us more about the history of sol and
where the missing coalition fleet is.
Chapter 5
The Coalition, we never thought that we would see them again but
we were wrong. Before Earth got destroyed they managed to launch
their three sleeperships. Two of them have found their way to
the Altair sector and now we are at war with them again. Will
this never end?
Chapter 6
The return of the Dom'Kavash was a heavy strike back for the
Coalition and the houses of Sirius. The Dom'Kavash territory is
growing with the support of the Nomads and Coalition is close to
a destruction. Nobody knows where those ships come from or how
to survive their attacks. We have only one chance... forget the
rivalities of the past and unite with the Coalition and fight
together. This is the only way to survive the biggest threat
that the mankind has seen
Chapter 7
Not long ago a giant fleet of Coalition ships broke through a heavy Dom'Kavash blockade and discovered a hidden hypergate. A large group of fighters entered this hypergate but never returned. What is on the other side? This is a question that hardly can be answered. All tries to through failed and Dom'Kavash motherships constantly jump through this gate to Altair. Only the united forces of the houses and the coalition might be able to find out what is going on there.
Enter a new amazing chapter in the world of FreeLancer... with
Crossfire
What is Crossfire?
Crossfire is the most complex mod for
Freelancer. It was designed to show what possibilities and
features are still in Freelancer.
Crossfire has advanced graphic & sound settings which will make
the gameplay much more interesting.
Additionally you will able to explore over 60 additional systems
with more than 100 dockable stations and planets. Clans will be
able to buy their own clansystems. We also made changes on the
multiplayer gameplay. Freighters will find very good traderoutes
with high profits and pirates will be able to loot these
freighter pilots while the fighter pilots wont loose any
equipment when they get killed. The result will be massive
fights... pirates vs freighters and fighters vs pirates.
This is stable, bug free version and has been optimized for
Singleplayer and Multiplayer games so that the game play is most
enjoyable without any annoyances.
We have installed the latest anti-cheat and anti-hack software
and added the 1.1 Server patch to preserve the integrity of the
game, minimizing the problems of the original FreeLancer on
multiplayer.
The new Anticheat software of Crossfire 1.7 is 100% secure and
protects the server from all kinds of cheats.
Features:
Spining planets
New graphical weapon effects
New graphical system effects
New graphical engine effects
Playerlooting on freighters (good for pirates)
News on all stations
Players will start with 150.000$ in MP and SP
New intro
New Introscripts
New music tracks for systems and bars
New sounds for equipment & weapons
New sounds for planet surfaces
New costume for Trent
Massive explosion / weapon enhancements.Harder NPCs
Regenerating shields
NPCs use nanobots and shieldbateries
Liberty battleship encounters
Bretonia battleship encounters
Rheinland battleship encounters
Nomad encounters
Harder Nomads
Nomads use cruise disruptors and torpedos
20 Clansystems (clans can buy/rent them)
More than 60 new systems
More than 190 new ships
More than 100 new stations/planets
Massive explosion / weapon enhancements
Anubis Fighter
New start-/menuscreens
Font changes
AntiCheat detection
New Startup-Screens
New Startup-Music
New Skins for the Ships
More collision damage
10 times more loot (good for traders)
Asteroids have way more loot
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
Coalition WarpGates added
Gate effects changed
You can choose from two different eagle skins
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
47 new NPC Ships
New Missions
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
Adv. ASF/CSF-Licence available
Adv. Police Licence available
Adv. Pirate Syndicate Licence available
Adv. Mercenary Licence available
Adv. Smugglers Syndicate Licence available
Mosquito Cruise disruptor available
Coalition Turret available
Dual minedropper available
3 new weight reducers available
Light Tractor Beam available
Medium Tractor Beam available
Heavy Tractor Beam available
Scanner available
Deep Scanner available
Adv. Deep Scanner available
Subspace Scanner available
Adv. Subspace Scanner available
Titanium Container available
Berylium Container available
Iridium Container available
Cobalt Container available
Zinc Container available
Carbon Container available
Barium Container available
Power Generator MK I available
Power Generator MK II available
Power Generator MK III available
Power Generator MK IV available
Power Generator MK V available
ARCHANGEL MKII available
BLOODSTONE MKII available
BLUE BLAZE MKII available
CEREBUS MKII available
DARK BLOSSOM MKII available
DIAMONDBACK MKII available
GOLDEN BLADE MKII available
GUARDIAN MKII available
IRON HAMMER MKII available
JADE MKII available
ONYX MKII available
PROMETHEUS MKII available
SILVERFIRE MKII available
THOR'S HAMMER MKII available
WILDFIRE MKII available
Coalition Sleeperships
New universe map
New system map
Recolored and restructured Interface
New cursors
Ingame credits added (options/credits)
New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts)
New Stories ("DeathValley", "Hunt for Jack Blinch")
23 new wrecks
79 new depots
Dimensional Rifts
Big nomad base
Admin station (only usable by Admins + Serverpolice)
Burning wrecks
Coalition HQ
Coalition missile satellites
Coalition gun satellites
DarkReign Ioncannons
Boridin Station
Higher details on visual effects and objects in space
ASF Faction
CSF Faction
Coalition Faction
The Order Faction
Dom'Kavash Faction
Havoc Missiles available
Cataclysm Missiles available
Nemesis Missiles available
Clan banners for BG, DC, PiA, DaD, LP, FALLEN and CFPD available
Helium Polymer Thruster available
Xenon Thruster available
Hydroxin Thruster available
Shield Upgrade MK I
Shield Upgrade MK II
Shield Upgrade MK III
Shield Upgrade MK IV
Shield Upgrade MK V
Shield Upgrade MK VI
Shield Upgrade MK VII
Shield Upgrade MK VIII
Shield Upgrade MK IX
Shield Upgrade MK X
Viewrange limit deactivated
Protection from Beamweapon Mod available
Protection from Ubershield Mod available
Protection from Adv.Beamweapon Mod available
Speedmod Protection available
61 blackmarket commodities available
Collapser Gun available
Gatling Plasma Cannon available
Gattling Laser available
Laser Cannon available
Messon Blaster available
Neutron Particle Gun available
Nova Cannon available
Proton Cannon available
Pulse Cannon available
Tachyon Cannon available
Vulcan Battery available
Banshee Missile Launcher available
Hawk Missile Launcher available
Havok Missile Launcher available
Imp Missile Launcher available
Jackhammer Missile Launcher available
Raptor Missile Launcher available
Vagabond Missile Launcher available
Screamer Missile Launcher available
Solomon Missile Launcher available
Adv. Battleship turrets available
5 new EMP mines available
15 new Cockpits available
Several new Story elements (Quests)
Omicron Minor <-> Nomad Lair jumphole unlocked
Omicron Minor <-> Outer Dyson jumphole unlocked
Magellan <-> Leeds jumphole unlocked
Omega-3 <-> Cambridge jumphole unlocked
Manhattan <-> Manhattan jumphole unlocked
Frankfurt <-> Hamburg jumphole unlocked
New rumours and bribes on stations
More realistic prices for bribes
Splash damage for all ships (depending on their size)
Warp buoys available
Holographic docking rings available
3 custom cityscapes available
11 custom station rooms available
Optional choice between normal SP or OpenSP available
Character selector (for SP and MP) available
Music selector available
Juni outfit selector available
HUD selector available
Introscript selector (12 different scripts available)
Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF
17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
10 Custom Stations available
Dom'Kavash transdimensional Gate available
Holoprojector Concept available
3 new Uniforms for Characters
Faction specific tradelanes
2 new nomad guns available
5 new Dom'Kavash weapons available
Order Turret available
Event stations available (dynamic mission targets)
Datastorm blocker included
100% secure cheat protection included
Lag Reduction Kit 1.4 included
Crossfire dynamic mission system included (MP only)
Adv. serverpatch included
OP-R8R character created on Planet Blood
Datastorm warning activated
More difficult base assault missions
Nomad base assault missions
True distance shown on HUD (upto 1000k)
Ship selling prices deduced to 50%
visibility of weapon effects raised
NPC spawn behaviour changed
CF News Network integrated into news
DK Annihilator added
Dynamic Economy integrated (MP)
Screenshot directory changed
FL Compagnion blocked
Dynamic clanlogos added
CF LAUNCHER added
Global List Server bypassed
Price limits removed
Holographic rules added to New York
New Systems:
Custidian System available
X-3043 System available
Alaska System available
Tohoku System available
Omicron Minor System available
Nomad Lair System available
Dyson Sphere System available
Outer Dyson Sphere System available
Tarsus System available
Vega System available
Telosis System available
Daedalus System available
Helios System available
Seltos System available
Neophobos System available
Vespus System available
Regalis System available
Casius System available
Freeport 7 System available
Arena System available (where players can have PvPs and tournaments)
Wheel of Sirius System available
Nephele System Available
Enyo System Available
Enigma System Available
Sekar System Available
Death Valley Available
Hiruga System Available
Hyperion System Available
Sol System Available
Inner Cloud System Available
The Corridor System Available
Far Point System available
Sea of Shadows System Available
Oasis System Available
Midpoint Rift System Available
Wanderer's Pont System Available
Quantos System Available
Purian Lake System Available
Styx System available
Coloseum System available (an event system)
Tomsk System available
Sovetskaya System available
Yakutsk System available
Vorkuta System available
Mandar System available
Gurm System available
Gladius System available
Kandiris System available
Cube Arena available
Hieron available
Jokusuka available
Spica available
Pretoria available
Tonga available
Scotia available
Menton available
Lemnos available
Mitra available
Mira Ceti available
Ptah available
Lost Paradise available
Planet Lost Paradise available
Hyperspace available
Unknown 3 available
Unknown 4 available
Unknown 5 available
New Ships:
Ragnarok Gunship
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Gun/Turret/Special Mounts: 6/2/1 Armor: 12600 Cargo Space: 360 Max Batteries/NanoBots: 71/71 Optimal Weapon Class: 9 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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The 'Ragnarok' is a ship that blends the lines between Gunboat
and Fighter. It is an Esthar design, a workhorse vessel designed
to carry equipment and cargo; It's two huge engines producing a
massive amount of thrust, and it's variable geometry giving it
unparalleled manevuering for a ship of it's class. However, it's
heavy armour, potent weapon systems and trademark gauss rifle
lend it more than mere survivability, it can duke it out with
the best of them and lend serious firepower to any wing or fleet
it flies with. As a result this ship excels in a Command vessel
role, capable of staying at the back of the fray lending
punishing firepower without flinching.
Shroud
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Guns/Turrets: 6/0 Armor: 9700 Cargo Holds: 130 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the light fighter Shroud. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
KuM "Komodo Dragon" Very Heavy Fighter
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Gun/Turret Mounts: 6/2 Armor: 12100 Cargo Space: 100 Max Batteries/NanoBots: 80/80 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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After the Nomad Wars, the Border World pirates began taking
adcantage of the weakened state of the House police and military
forces. Already under constant bombardement from the Blood
Dragons and Golden Chrysanthemums, the Kusari Military drew upon
the technology of some of their defeated invaders, and produced
a new fighter to keep their economy and citizens safe.
The Komodo Dragon, just like its namesake, has a ferocious bite
that will inflict certain death. Six forward-firing weapons and
two 360 degree-firing turrets make sure of that. Powerful
engines and good blancing keep the controls light, despited its
bulk. All this combined with a generous cargo hold, make this a
ship prepared not only to go into any battle, but also to stay
and hold the front lines for as long as needed.
"CSV" Combat Service Vehicle
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Gun/Turret: 2/1 Armor: 3200 Cargo Space: 100 Max Batteries/NanoBots: 34/34 Optimal Weapon Class: 6 Max. Weapon Class: 8 Additional Equipment: CM |
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Combat Service Vehicle (CSV)\n\nThe CSV is a ship specific to
the Junkers and the Hogosha. Not generally considered a huge
threat, it is used in their nearly continuous search for more
salvage.
Soulforge Train
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Gun/Turret: 0/6 Armor: 10500 Cargo Space: 5000 Max Batteries/NanoBots: 100/100 Optimal Weapon Class: N/A Max. Weapon Class: N/A Additional Equipment: none |
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The Train is used to transport large amounts of cargo aroud the
houses of Sirius. Its vast hold is counterset by its poor
defensive and manovrebility during flight, which means that
although profit margins during trading are high... so are the
risks of running the trade routes.
Wolverine
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Guns/Turrets: 6/1 Armor: 12600 Cargo Holds: 140 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the heavy fighter Wolverine. It
was not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
powerful and deadly fighter with average agility.
Tempest
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Guns/Turrets: 6/1 Armor: 13000 Cargo Holds: 120 Max Batteries/NanoBots: 63/63 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the heavy fighter Tempest. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
powerful and deadly but sluggish fighter.
Sai
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Guns/Turrets: 6/1 Armor: 10200 Cargo Holds: 110 Max Batteries/NanoBots: 63/63 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the heavy Sai fighter. It was not
possible to decode all information about the historical weapons,
engines and thrusters because somehow parts of these plans got
lost. Therefore some engineers came with the idea to mount
modern VHF equipment on this ship. The result is a very agile
and deadly fighter.
Predator
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Guns/Turrets: 6/1 Armor: 9100 Cargo Holds: 100 Max Batteries/NanoBots: 61/61 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the light fighter Predator. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Phoenix
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Guns/Turrets: 6/1 Armor: 11300 Cargo Holds: 120 Max Batteries/NanoBots: 61/61 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the medium fighter Phoenix. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
deadly fighter with heavy armor.
Patriot
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Guns/Turrets: 6/1 Armor: 9500 Cargo Holds: 140 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the medium fighter Patriot. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Naginata
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Guns/Turrets: 6/1 Armor: 9700 Cargo Holds: 130 Max Batteries/NanoBots: 61/61 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the light fighter Naginata. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Mirage
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Guns/Turrets: 6/1 Armor: 9300 Cargo Holds: 150 Max Batteries/NanoBots: 70/70 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the medium fighter Mirage. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Coyote
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Guns/Turrets: 6/1 Armor: 9600 Cargo Holds: 120 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the medium fighter Coyote. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Crusader
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Guns/Turrets: 6/1 Armor: 9700 Cargo Holds: 140 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the light fighter Crusader. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Grendel
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Guns/Turrets: 6/1 Armor: 9500 Cargo Holds: 150 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Local scientists have found the plans of several historical
ships. One of these Ships was the medium fighter Grendel. It was
not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a very
agile and deadly fighter.
Hades Bomber
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Guns/Turrets: 6/2 Armor: 9700 Cargo Holds: 200 Max Batteries/NanoBots: 65/65 Optimal Weapon Class: 8 Max. Weapon Class: 10 Additional Equipment: M, CM, CD/T |
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Hades\n\n\nLocal scientists have found the plans of several
historical ships. One of these Ships was the Hades Bomber. It
was not possible to decode all information about the historical
weapons, engines and thrusters because somehow parts of these
plans got lost. Therefore some engineers came with the idea to
mount modern VHF equipment on this ship. The result is a new
sort of ship, the first pure torpedo bomber.
Deimos
Guns/Turrets: 6/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
M13 Class "Deimos" Corsair Very Heavy Fighter\n\n\nShortly after
a Corsair expedition found the drawings and the wreck of this
old fighter on Planet Pygar, production commenced in Tripoli
Shipyard. Until now, only one ship has been produced by the
original drawings, and analyses shows thats this ship was not
designed inside Sirius, and can be the remains after a Coalition
experimental ship that landed on Planet Pygar with the drawings
shortly after pursuing the Hispania sleeper ship. The ship
performs beyond any Sirius-disigned ship, with extreme armor and
power rating, great cargo space and fabulous offensive and
defensive capabilities. This ship is shortly: the Real One.
StarBlazer
Guns/Turrets: 4/0
Armor: 2600
Cargo Holds: 50
Max Batteries/NanoBots: 21/21
Optimal Weapon Class: 3
Max. Weapon Class: 5
Additional Equipment: M, CM
The StarBlazer is a new Liberty prototype which gives average
firepower and fast movement for a small price.
Strike Carrier
Guns/Turrets: 0/25
Armor: 200000
Cargo Holds: 1000000
Max Batteries/NanoBots: 99/99
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: CM, CD/T(2)
The most impressive warship ever constructed, this Ship carries
more firepower than some entire battlegroups from previous eras.
Extremely large and heavy armed, it is a proto-typical strike
carrier, self-sufficient, self-sustaining, and able to wreak
havoc on enemy forces. Even with the guns alone, it can
simultaneously engage several cruisers worth of firepower, and
come out alive.
The new 100k Carrier shield prototype gives additional
protection to this very slow Ship.
Juni's Defender
Guns/Turret Mounts: 5/1
Armor: 10600
Cargo Space: 50
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
BDR-337 'Defender' Liberty Heavy Fighter
'The best of the best,' this heavily outfitted rig represents
the pinnacle of Liberty's technological advances and design
savoir faire. With its elevated armor and power rating as
standard and the additional mount of firepower, it's no wonder
that this ship is the number one choice of the Liberty Armed
Forces.
07A "Elite Defender" Liberty Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship is an advanced prototype from the ship engineers of
Liberty. Liberty hierarchy were tired of getting beaten back by
borderworld pirates and criminals as they tried to explore, so
they put their collective heads together and came up with one of
the most cutting edge ships in existance. Soon, the original
defender will be a thing of the past, and the Elite Defender
will make it's mark.
J10P - 15P "Draconji" Kusari Very Heavy Fighter
Gun/Turret Mounts: 6/0
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
"The Serpent's Might," this ship is the new might of Kusari
military knowledge and technology. The Draconji is an answer to
the evolution of the Dragon, and is advanced in every way.
CTE 750AE-1P Civilian Starskipper
Gun/Turret Mounts: 3
Armor: 2200
Cargo Space: 20
Max Batteries/NanoBots: 15/15
Optimal Weapon Class: 1
Max. Weapon Class: 3
Additional Equipment: M, CM
Manufactured in the heartland of Liberty, the new StarSkipper is
the progression of Liberty's commitment to the civilian line.
More nanobots, and shields, a thicker skin of armor are just a
few of the new refinements to the trusty Starflier design, but
with radical new styling, this ship is sure to be a hit!
Liberty Guardian VHF
Gun/Turret Mounts: 6/1
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
Another remarkable attempt to "even the odds", The Guardian can
stand toe to toe with any fighter in Sirius. Liberty Shipwrights
have created a force to be considered by any pirate, no matter
his ship.
RSM-15r "Gunstar" Rheinland Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 11500
Cargo Space: 80
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
As the Rheinland shipwrights deviate from the standard form and
function of their fighters, they are realizing greater and
greater gains in performance, and power. Not as pretty a sight
as the Valkyre, but far more deadly in the hands of Rheinland's
forces.
FRL-96z Liberty "Interloper" Heavy Fighter
Gun/Turrets Mounts: 4/0
Armor: 7100
Cargo Space: 60
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
Designed out of necessity, rather than want, the Interloper was
born as a heavy scout class, that sacrifices 1 gun, and 1 turret
for more armor, while retaining its agility. It can scout areas
that light fighters wouldn't stand a chance in, and it does it
in style. A great step forward for Liberty, and a hole in their
technology tree plugged.
GTz-"Enfilade" Pirate Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 70
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship was made to give the inner worlds pirates an edge over
the new technology showing up from the major houses and
corporations, and it does it's job well. Massive hull, full
compliment of guns, and all the extras make this ship a
frightening force in Sirius.
Independant "Rage Bringer" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 75
Max Batteries/NanoBots: 77/77
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Independant designed Rage Bringer was created to stem the
flow of red ink for the traders, and corporations. Too many
losses were being incurred due to the ever growing strength of
pirates, so the Rage Bringer was born. It is a big, yet sleek
ship, with loads of power, guns, and armor, which makes it a
deadly foe indeed.
Corporation "Silverfish" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10450
Cargo Space: 80
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Silverfish is a corporate defense fighter, and also an
offensive weapon when scouting new fields or systems for
resources. It has everything a combat pilot could want, and some
that a merchant wouldn't mind, either. It has an increased cargo
bay, but a little less armor.
BR-11 "Marauder" Heavy Fighter
Gun/Turrets Mounts: 5/0
Armor: 6200
Cargo Space: 45
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
The Bretonia Marauder is the newest from Bretonia's ship
engineers. It deviates from the rounded, plump design to a
sleeker, more efficient and hard to hit design. It is only in
limited testing now, and she is proving herself so far. Good
agility, good armor, smaller hold, make this ship worth flying.
Ceptyr Very Heavy Fighter
Gun/Turrets Mounts: 6/0
Armor: 12400
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Ceptyr is a blend of the new and the old, combined to make a
stout fighter, with sturdy yet sleek looks. The Ceptyr is a
powerful fighter, in the hands of a good pilot. Engineered and
designed by Baene.
Civilian "Scourge" VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 75
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Scourge creates yet another example of the innovation and
drive of the civilian engineers. Not satisfied with limiting
pilots to the Eagle, they created the Scourge as a viable
alternative. It is bulkier than it's brother, but flies
remarkably well, and fights like the devil, making this ship a
sure bet in the hands of a good pilot. As a side note, it also
handles a decent bit of cargo, making it a profitable ship as
well.
Independant "Seething Fury" VHF
Gun/Turrets Mounts: 6/0
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Seething Fury is all about space combat. It was designed to
give every possible advantage to its pilot, with technology that
is superior in design and function. The creator of this ship
used concepts from Borderworld craft, and Kusari craft to meld
into a deadly machine.
Outworld "Shifter" Prototype 1
Gun/Turrets Mounts: 5/1
Armor: 8700
Cargo Space: 50
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
The Shifter is an odd looking ship, but was VERY effective in
all field tests thus-far. Being that the cockpit is mounted
side-saddle, the theory behind it was to "fake" enemy pilots,
and cause them to miss shots, which it did well. Rumors abound
of an upgraded, two-man VHF version of the Shifter 1 coming soon!
Bullpup MkI
Gun/Turrets Mounts: 5/0
Armor: 8400
Cargo Space: 60
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
A throwback to old designs, the Bullpup is a stout ship
nevertheless. No engineer has claimed responsibility for the
design, but many factions are seeking to use the ship for their
armadas.
Bullpup Mk II VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 80
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
A throwback to old designs, the Bullpup is a stout ship
nevertheless. No engineer has claimed responsibility for the
design, but many factions are seeking to use the ship for their
armadas. This is the next step in the Bullpup series.
Bullpup Mk III Assault Freighter
Gun/Turrets Mounts: 6/3
Armor: 21000
Cargo Space: 400
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
A throwback to old designs, the Bullpup is a stout ship
nevertheless. No engineer has claimed responsibility for the
design, but many factions are seeking to use the ship for their
armadas. This is the last step in the Bullpup series. This
attack Freighter has a frightening amount of guns, plenty of
power and a cargo hold to haul in the riches. A very stable ship,
able to defend itself as well as it hauls cargo. This model uses
a pilot and 2 co-pilots OR robots/androids to fill the roll.
Hydra Mk III VHF
Gun/Turrets Mounts: 6/0
Armor: 12900
Cargo Space: 60
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2
This is the precursor to the bomber class. Little slower, but
with more armor, and an extra torpedo slot, the Hydra is a very
mean ship. Able to take out Capital Class ships by itself or
easily with an escort force. This ship is not to be taken
lightly!
"Elder" Prototype Capital Ship Killer
Gun/Turrets Mounts: 4/0
Armor: 9000
Cargo Space: 35
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2
An extreme prototype design, being tested now. The "Elder" is a
very strange ship, designed solely to take out Cap Ships. It has
a devestating forward gun, along with 4 regular gun mounts, and
twin torpedo launchers. Capital Ships don't stand a chance
against this ship.
Serafina
Guns/Turrets: 4/4
Armor: 11300
Cargo Holds: 350
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Serafina freighter is a current favorite of smugglers and
pirates for moving contraband. It's High defensive capability
along side the ability to mount an high level of fire power make
it ideal for this role.
B-764L 'Champion' Bretonia Very Heavy Fighter
Guns/Turrets: 6/1
Armor: 8400
Cargo Holds: 60
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
Under permanent pressure of Corsairs, Royal Armed Forces needed
a craft able to fight them in harder spaces of Border Worlds.
Wielding terrific firepower, Champion is a last guardian of
Bretonia there, where other ships never dare to enter.
Nomad Interceptor
It's not much known about this new ship... which is mostly
because not many pilots survived their first contact this
powerful and agile fighter. \nSurvivors reported that this are
short range fighters which operate from big strike carriers.
With this powerful engine, heavy weapons and the new nomad
fighter shield this ship is a realy danger to all pilots in
sirius.
Mayfly
Gun/Turret Mounts: 6/0
Armor: 10010
Cargo Space: 100
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Mayfly is a standard very heavy fighter... strong, deadly
and agile.
King Tiger
Gun/Turret Mounts: 6/2
Armor: 10400
Cargo Space: 50
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM
The King Tiger is a very heavy fighter equal to the eagle. Its
second turret can be used as addition to the normal guns.
Dark Angel
Gun/Turret Mounts: 4/0
Armor: 8400
Cargo Space: 70
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Dark Angel is a very small fighter but with a very good
power usage and heavy guns. In the hands of a good pilot its a
dangerous weapon.
Scouser
Gun/Turret Mounts: 0/0
Armor: 40000
Cargo Space: 1000
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: CM
The Scouser is a train with heavy armor to protect its cargo but
has no offensive or defensive weapons. It can carry up to 2000
units cargo but if you decide to use this ship you better should
hire an escort.
Train
Guns/Turrets: 0/6
Armour: 10500
Cargo Holds: 2500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/A
The Train is used to transport large amounts of cargo aroud the
houses of Sirius. Its vast hold is counterset by its poor
defensive and manovrebility during flight, which means that
although profit margins during trading are high... so are the
risks of running the trade routes.
Roidminer (Eventship)
Guns/Turrets: 0/10
Armour: 500000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Roidminer is only used by the eventmanagers at open server
events. Its extreme strong hull and strong weapons gives a
strong defence ability.
Raven’s Claw
Guns/Turrets: 6/1
Armour: 5800
Cargo Holds: 20
Max Batteries/NanoBots: 38/38
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
The Raven's Claw is very agil and very hard to hit. Because of
its low mass it was not possible to integrate a high standard
powersuply. The ship doesnt have enough energy to support level
9 and level 10 guns. But because of its speed the Raven's Claw
still belongs to the most deadly ships in sirius.
Coalition Fighter "Sabre"
Guns/Turrets: 6/0
Armour: 10700
Cargo Holds: 100
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Coaltion Sabre is one of the most deadly ships of the
eastern coalition. Its strong hull and extreme firepower is a
threat to all enemy ships. A good advice would be to stay away
from those ships.
Prisonship "Saladin"
Guns/Turrets: 0/8
Armour: 18200
Cargo Holds: 200
Max Batteries/NanoBots: 100/10
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Saldin is used to transport prisoners to the coalition
prison colonies.
Coalition Transporter "Goliath"
Guns/Turrets: 0/0
Armour: 15300
Cargo Holds: 1000
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/A
The standard transporter of the Coalition.
Coalition Battleship "Badanov"
Guns/Turrets: 0/14
Armour: 75300
Cargo Holds: 100
Max Batteries/NanoBots: 180/180
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
This ship belongs to the most powerful destroyers of the
Coalition fleet. If you decide to attack it you should be well
prepared.
Coalition Carrier "Kiew"
Guns/Turrets: 0/17
Armour: 135200
Cargo Holds: 500
Max Batteries/NanoBots: 210/210
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Kiew can carry up to 20 fighters. Its heavy defense is a
threat to every attacker.
Coalition Gunboat "Yao"
Guns/Turrets: 0/4
Armour: 21500
Cargo Holds: 65
Max Batteries/NanoBots: 110/110
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Gunboat Yao is a support unit for the heavy destroyers. Its
missiles can give those big ships a good defence against
torpedos or small fighters.
Coalition Gunboat "Kurgan"
Guns/Turrets: 0/8
Armour: 32900
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Kurgan was the most used gunboat during the coalition war.
Its simple design and good functionality is the reason why the
coalition still use this ship.
Coalition Repairship "Scimitar"
Guns/Turrets: 0/0
Armour: 30500
Cargo Holds: 500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/A
This ship can repair heavy damages on any battleship. It is had
no weapons and needs an escort for defence.
Coaltion Destroyer "Kozlov"
Guns/Turrets: 0/11
Armour: 60400
Cargo Holds: 300
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
This small Carrier can hold upto 10 fighters. This ship is not
very strong and need a good escort.
Coalition Light Cruiser "Berijev"
Guns/Turrets: 0/9
Armour: 50500
Cargo Holds: 250
Max Batteries/NanoBots: 90/90
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Berijev Cruiser is a medium battleship mostly used to defend
coalition stations.
Coaltion Destroyer "Krelow"
Guns/Turrets: 0/26
Armour: 160400
Cargo Holds: 350
Max Batteries/NanoBots: 340/340
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
This Cruiser is the most powerful ship of the coalition fleet.
With 26 heavy turrets its very well armed and its strong hull is
nearly indestructable.
Coaltion Heavy Cruiser "Kresta"
Guns/Turrets: 0/8
Armour: 80300
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
This coalition destroyer is very well balanced. A strong hull
can good weapons... its just deadly.
Coaltion Light Gunboat "Anatov"
Guns/Turrets: 0/3
Armour: 28700
Cargo Holds: 190
Max Batteries/NanoBots: 155/155
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Anatov is a light gunboat loaded with missiles. Its task is
to assist destroyers during the battles.
Coalition Fighter "Lagg"
Guns/Turrets: 6/0
Armour: 8300
Cargo Holds: 30
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Lagg belonged to the most used coalition ships during the
coalition war. A solid design and good power usage is the base
of the very successful ship.
Coalition Fighter "Kossac"
Guns/Turrets: 6/0
Armour: 15400
Cargo Holds: 10
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Kossac is a short range fighter which is mostly used to
protect coalition stations. This ship is really hard to kill.
Its hull gives an optimal protection.
Coalition Torpedo Bomber "Kamov"
Guns/Turrets: 6/0
Armour: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Kamov is a Torpedo bomber and can do extreme high damage to
Capital ships. But this ships has serious problems if it is
under attack by a normal fighter.
Coalition Fighter "Basilisk"
Guns/Turrets: 6/0
Armour: 12900
Cargo Holds: 80
Max Batteries/NanoBots: 130/130
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Basilisk combines perfect offensive technology with a copact
design. Fast and deadly.
Coalition Fighter "Saracen"
Guns/Turrets: 6/0
Armour: 10200
Cargo Holds: 150
Max Batteries/NanoBots: 78/78
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Saracen has a very strong power output and can carry very
strong weapons. You should expect heavy trouble if the pilot of
such a ships decides not to like you.
Coalition Fighter "Azan"
Guns/Turrets: 6/0
Armour: 5200
Cargo Holds: 40
Max Batteries/NanoBots: 98/98
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Azan is a long range fighter which is mostly used for scout
missions. The hull of this ship is not very strong but it has
still very good firepower.
Coalition Fighter "Haidar"
Guns/Turrets: 6/0
Armour: 11100
Cargo Holds: 330
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Haidar has an average hull but a big cargospace. It's mostly
used for important transports that through enemy territoy.
Coalition Fighter "Karak"
Guns/Turrets: 6/0
Armour: 9800
Cargo Holds: 110
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Karak is a very basic ship. Effective, strong and agile.
Karak pilots belong to the best in the coaltion fleet.
Coalition Fighter "Salin"
Guns/Turrets: 6/0
Armour: 8700
Cargo Holds: 90
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
There is just one word which can describe the Salin... deadly.
It has a strong hull, a high power output and is very agile.
Stay away from this ship!
Yamato (Intro only)
Guns/Turrets: N/A
Armour: N/A
Cargo Holds: N/A
Max Batteries/NanoBots: N/A
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/A
No further informations available.
Shadowblade
Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship was firstly build by LSF but the prototype got stolen.
A few months ago three different variations of this ship
reappeared in border worlds. It seems like the Shadowblade is
the light version of this shipdesign.
Deathblade
Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 170
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship was firstly build by LSF but the prototype got stolen.
A few months ago three different variations of this ship
reappeared in border worlds. The Deathblade has a bigger
cargohold but less Batteries and Nanobots than the Shadowblade.
Warblade
Guns/Turrets: 6/0
Armour: 10500
Cargo Holds: 130
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship was firstly build by LSF but the prototype got stolen.
A few months ago three different variations of this ship
reappeared in border worlds. The Warblade has a stronger hull
than the Shadowblade but less Nanobots and Batteries.
Liberty Dreadnought
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Liberty Dreadnought is the most often use battleship all
over Sirius. It's classic and compact design is very effective
and give a high standard protection. Those ships usually patrol
in Liberty space but because of the nomad thread the Liberty
government decided to release the plans for those ships to
public companies.
Osiris Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
During the Nomad war this new battleship showed its worth. Its
not possible to hide its relation to Liberty ships. It has been
decided to release the plans for this new ship to public
companies.
Bretonia Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Bretonia Battleship is usually not seen very often. Hiding
in nebulas, waiting to attack those giant ships spread fear all
over Sirius. Those ships usually can be found in Bretonia but
because of the nomad thread the Bretonia government decided to
release the plans for those ships to public companies.
Rheinland Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Rheinland Battleship is one of the most dangerous ships all
over Sirius. This shipclass has proven its power and many heavy
battles. Those ships usually can be found in Rheinland but
because of the nomad thread and due to financial problems the
Rheinland government decided to release the plans for those
ships to public companies.
Kusari Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
The Kusari Battleship is the heart of the Kusari fleet. Only the
most honourable captains will ever get the chance to command one
of those ships. Due to the loss of the Kusari fleet after the
battle with the nomads over Planet Crossfire and the resulting
financial problems the Kusari decided to release the plans for
those mighty ships to public companies.
Reliant Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/A
After the plans for several old Alliance ships were found in the
Database of a Coalition Sleepership the engineers were able to
unlock a part of the ship database containing plans for this
mighty Battleship. Our history database showed that the original
Reliant got destroyed at the beginning of the Coalition war. Its
captain provocated an collision with a coalition destroyer to
protects his men and thousands of civilians. It seemed to be a
good decision to name this shipclass after the famous Reliant of
the Coalition war.
Bowin
Guns/Turrets: 4/1
Armor: 6300
Cargo Holds: 50
Max Batteries/NanoBots: 45/45
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: M, CM, CD/T
The Bowin is a standard heavy fighter produced on the New York
Shipyards. It's agility and the ability to carry heavy guns even
just in small numbers makes this ship a threat to all agressors.
A-9fx Hunter
Guns/Turrets: 6/0
Armor: 8100
Cargo Holds: 40
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The A-9fx was build to chase Nomad intruders in the Omicron
systems. With it's good agility and speed this ship is perfect
to hunt fast ships.
Arcangel
Guns/Turrets: 6/0
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equi